娄底制作为什么墨西哥的每一个动画师都应该在PixelATL?
为什么墨西哥的每一个动画师都应该在PixelATL 2018 鸣叫 张贴:九月 04, 2018 -由菲利普马克 标签:客户故事动画趋势新闻新闻舆论和谐故事板专业电影 电视教育 Animation in Mexico is having its día. Similar to other emerging markets in the global $254-billion toon industry, the country’s studios and artists are being spurred by a demand for original content from digital streaming platforms; earlier this year, Netflix ordered its first Mexican anime, Se是Manos。Local animators are finally getting the international attention they deserve — and much of that can be credited to Pixelatl Festival. When it launched in 2014 in Cuernavaca (around an hour from Mexico City), Pixelatl Festival was already the largest animation, video game and comics event the country had ever seen, with an itinerary including screenings, lectures, workshops and more. 它最初的使命是培养一种文化,墨西哥工作室可以开 发、生产和出口原创作品。似乎已经成功了,Pixeltl节日导演乔斯?
esta told “Mexico News Daily” that the industry there has grown from two to 20 productions annually, with six screened at the prestigious Annecy International Animated Film Festival last year. Pixeltl节不仅吸引了来自墨西哥和拉坦的顶尖人才,也吸引了全世界。事实上,它在参加者、 动画专业人员、管理人员和观众方面增长了40%。For the 2018 edition, Coco director Lee Unkrich will be giving a presentation on his creative process, Walt Disney Animation will be doing portfolio reviews and Toon Boom Animation will be hosting both a Toon Boom Harmony live demo and happy hour, and be sending a delegation including LatAm accountCarlos Ruiz经理和墨西哥品牌大使Alejandra Wiechers。 Success hasn’t distracted Pixelatl’s leaders from their mission of elevating Mexican animation talent; the event’s Ideatoon Summit gives local creators the mentorship and platform to pitch to international broadcasters, while Cartoon Network has launched its Girl Power: Pitch Me initiative to赋予女艺术家跨LATAM的权力。Anima, one of the largest studios in the region, is also hosting a recruiting session and is seeking storyboard artists, digital compositors and 2D animators. Ultimately, the event aims to build an
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